[e2e] TCP retransmissions at end of data stream
Nahur Fonseca
nahur at cs.bu.edu
Sat Jun 14 19:26:18 PDT 2003
Dear Dan,
If I uderstand it correctly,
after a time-out, TCP (Vegas, Reno, NewReno)
enters Slow-Start again.
So in the example you metion the receiver will
ACK the first packet sent after the time-out.
Then the sender will open its window by one and
send two packets and so on.
Am I missing something here?
-nahur
On Sat, 14 Jun 2003, Agthorr wrote:
> Hello,
>
> I'm a graduate student at the University of Oregon. I'm working on a
> packet-level simulator (derived from ns-1.4) for a peer-to-peer
> application. I've encountered a glitch in my NewReno TCP
> implementation that causes performance problems. I can think of some
> ways to fix it, but I'm wondering if there is a standardized way to
> handle this case. My advisor, Daniel Zappala, suggested this mailing
> list might be a good place to ask.
>
> The problem occurs when there is packet loss at the end of the data
> stream. For example, if the server only has 8 more packets of data to
> send, and they are all lost. Since there is no more data to send, the
> receiver will not generate any duplicate ACKs, and the sender
> eventually times out. The sender retransmits the first lost packet,
> and the receiver ACKs it. What happens next?
>
> Right now, in my implementation, the sender times out again and
> retransmits the second lost packet, with exponential backoff.
> Needless to say, this makes transmitting those last few packets
> extremely slow. What should my implementation be doing? Is this
> documented anywhere?
>
> -- Dan Stutzbach
>
>
More information about the end2end-interest
mailing list