[e2e] NetGames 2003: CFParticipation
Sugih Jamin
jamin at eecs.umich.edu
Thu May 1 02:47:12 PDT 2003
Call For Participation
NetGames 2003
http://confman.eecs.umich.edu/netgames2003/
May 22-23, 2003
at Electronic Arts Headquarters,
Redwood City, California
Advance Program:
Thursday, May 22nd
==================
Breakfast 8:30-9:00
Session 1: 9:00-10:00
=====================
Welcoming Remarks
The Effect of Latency on User Performance in Warcraft III
Nathan Sheldon, Eric Girard, Seth Borg, Mark Claypool, Emmanuel Agu
Worcester Polytechnic Institute
*Counter-Strike Traffic Analysis in WAN Networks
Arthur de Castro Callado, Suzana de F. Dantas,
Veronica Teichrieb, Rodrigo S.B.G. Barbosa,
Paulo G. Barros, Judith Kelner, Djamel F. Sadok
Universidade Federal de Pernambuco
*Modeling Player Session Times of On-line Games
Francis Chang, Wu-chang Feng
OGI School of Science and Engineering at OHSU
Coffee break 10:00-10:30
Session 2: 10:30-12:00
======================
A Fair Message Exchange Framework for Distributed Multi-Player Games
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan, Sanjoy Paul
Lucent Bell Laboratories
Causality and Media Synchronization Control for Networked
Multimedia Games: Centralized versus Distributed
Yutaka Ishibashi, Shuji Tasaka
Nagoya Institute of Technology
Bandwidth Requirement and Consistency Resolution Latency in
Multiplayer Games
Joseph D. Pellegrino, Constantinos Dovrolis
University of Delaware, Georgia Institute of Technology
Lunch 12:00-1:30
Session 6: 1:30-2:30
====================
*Access Network Delay in Networked Games
T.Coppens, E. Deckers, D. De Vleeschauwer, W. Naudts,
R. Smets, K. Spruyt, B. Van Doorselaer
Alcatel Bell
*A Zone-based Gaming Architecture for Ad-Hoc Networks
Sebastian Matas Riera, Oliver Wellnitz, Lars Wolf
Technical University of Braunschweig
Mobility and Stability Evaluation in Wireless
Multi-Hop Networks Using Multiplayer Games
Frank F. H. Fitzek, L. Badia, P. Seeling, J. G. Schulte, T.Henderson
Universita di Ferrara, acticom GmbH, University College London
Coffee Break 2:30-3:00
Discussion Panel: 3:00-4:00
===========================
Multiplayer Games: What is the Research Agenda?
Session 3: 4:00 - 5:00
======================
*Six in the City: Introducing Real Tournament:
A Mobile IPv6 Based Context-Aware Multiplayer Game
Keith Mitchell, Duncan McCaffery, George Metaxas, Joe Finney
Univesity of Lancaster
*Experiences Using a Dual Wireless Technology Infrastructure to
Support Ad-hoc Multiplayer Games
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen Schiller
Freie Universitaet Berlin
Human Pacman: A Sensing-based Mobile Entertainment System with
Ubiquitous Computing and Tangible interaction
Adrian David Cheok, Siew Wan Fong, Kok Hwee Goh, Xubo Yang, Wei Liu,
Farzam Farzbiz
National University of Singapore
Demos: 5:00-6:30
================
Social Event: 6:30-done
=======================
Friday, May 23rd
================
Breakfast 8:30 - 9:00
Keynote: 9:00 - 9:30
====================
On Virtual Economies
California State University - Fullerton
Session 4: 9:30-10:30
=====================
*A Multi-User Framework Supporting Video-Based Avatars
Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamotte
Expertise Centre for Digital Media / Limburgs Universitair Centrum
Priority-Based Distribution Trees for Application-Level Multicast
Juergen Vogel, Joerg Widmer, Dirk Farin, Martin Mauve, Wolfgang Effelsberg
University of Mannheim
Spatial Principles of Level-Design in Multi-Player First-Person Shooters
Christian Guettler, Troels Degn Johansson
IT University of Copenhagen
Coffee break 10:30-11:00
Session 5: 11:00am-12:00
========================
*On the Geographic Distribution of On-line Game Servers and Players
Wu-chang Feng, Wu-chi Feng
OGI School of Science and Engineering at OHSU
*A Service Platform for On-Line Games
Debanjan Saha, Sambit Sahu, Anees Shaikh
IBM TJ Watson Research Center
What Do Online Gamers Really Think of the Internet?
Manuel Oliveira, Tristan Henderson
University College London
Closing Remarks
(* - Denotes Paper is Work-in-Progress Report)
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