[e2e] CALL FOR PAPERS for four SIGCOMM'2004 Workshops
Joe Touch
touch at ISI.EDU
Sat Feb 28 17:40:17 PST 2004
ANNOUNCEMENT and CALL FOR PAPERS
This year, SIGCOMM continues its expanded scope with significant
emphasis on workshops. We solicit papers and participation in the
following four one-day workshops.
1. Workshop on Future Directions in Network Architecture (FDNA-04)
2. Workshop on Practice and Theory of Incentives and Game Theory in
Networked Systems (PINS)
3. Network Troubleshooting: Research, Theory and Operations Practice
Meet Malfunctioning Reality
4. NetGames-04
These workshops will be held with SIGCOMM'04 to be held from August 30 -
September 3, 2004 in Portland, Oregon, US.
For a detailed description of the workshops and submission guidelines,
visit: http://www.acm.org/sigcomm/sigcomm2004/workshops.html
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Workshop on Future Directions in Network Architecture (FDNA-04)
Paper submission deadline: April 30, 2004.
The architecture of a network specifies the essential principles that
guide its design, especially its service and control interfaces, its
partitioning into functional components, the interaction amongst these
functional components, and the engineering of its protocols and
algorithms. Today, the most successful network architecture is that of
the Internet. The current Internet architecture has scaled beyond the
wildest dreams of its designers. However, it has a number of significant
problems when employed to fulfill service requirements or when applied
to some classes of networks for which it was not originally designed.
In recent years, several attempts have been made to work around these
problems. These range from simple address partitioning (NAT), various
proposed changes to the routing and naming infrastructure (ad-hoc,
name-based routing, store-and-forward, overlay networks, capabilities
for enhanced security, etc) to the use of alternative network
architectures such as those proposed for mass-scale sensor networks,
networks of mobile wireless devices, and high-delay inter-planetary
networks. This call solicits papers on two broad topics: (a)
Architectural limitations of the current Internet and techniques to
overcome these limitations; and (b) Descriptions of and innovative
architectures for new classes of networks. Submissions ranging from
presentations of specific research to more general, philosophical
position papers are welcome. Submitted papers must be no more than 8
pages long, with no characters in smaller than 10 point fonts.
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Workshop on Practice and Theory of Incentives and Game Theory in
Networked Systems (PINS)
Paper submission deadline: April 19, 2004
Traditional system design assumes that all participants behave according
to the intentions of the system architects. In reality, computer
networks are heterogeneous, dynamic and distributed environments managed
by multiple administrative authorities and shared by users with
different and competing interests. Recently, there has been growing
interest in using tools from Game Theory (GT) and Mechanism Design (MD)
to tackle incentive-related problems in these complex environments. For
these methods to be successful in practical networked systems, it is
vital to understand and incorporate realistic models and constraints for
such central system properties as player types and strategies,
scalability, asynchronicity, observability, verification, and frequency
& time scale of interactions. The goal of this workshop is to promote an
exchange of ideas on the true applicability, range and validity of
game-theoretic and economic models for analysis and design of Internet
and Internet-based systems. The workshop solicits technical or position
papers of two types: (1) Incentives in Practice: Papers that focus on
practicality and realistic applications of Game Theory to networked
systems; and (2) Models & theoretical results for networked systems:
Papers that assess the applicability of specific models and/or results
in Game theory and Mechanism Design to distributed and networked
systems, or outline new approaches to analyzing these problems.
Submissions should be no more than 8 pages in length with 10pt fonts or
larger.
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Network Troubleshooting: Research, Theory and Operations Practice Meet
Malfunctioning Reality
Paper submission deadline: April 15, 2004
Network monitoring and measurement has received a great deal of
attention in the research community recently. This workshop endeavors
to focus on finding problems, failures and anomalies in networks. The
workshop seeks papers exploring several themes: (1) Detection:
Mechanisms and techniques for detecting failures, imminent failures and
other anomalies in real time. (2) Correction: While detecting problems
(or imminent problems) and alerting network operators is a good first
step, techniques for automatically mitigating problems as they occur are
also sought. (3) Coordination: Detecting and solving problems in a
multi-provider environment inevitably involves communicating between
distinct autonomous entities. Mechanisms and facilities to streamline
and automate such communication are sought. (4) Experience: Insight from
network operators into network problems they cannot easily detect (or,
detect far too late) and tools that would make network management much
easier. Input from network operators on non-obvious or non-technical
considerations which impact technical solutions are also sought.
This workshop invites two kinds of submissions: (1) Original papers on
any area of network measurement, monitoring or management specifically
directed towards one or more of the above themes. (2) Poster
presentation proposals. While posters on any of the above themes will
be accepted, posters on operational experience are highly sought.
Submissions ranging from presentations of specific research to position
papers are welcome. Papers presenting interesting and novel ideas at an
early stage of development are preferred over completed journal-style
results. Selected papers will be forward-looking, with impact and
implications for both operational networks and ongoing or future
research. Original papers should be 3-6 standard SIGCOMM formatted pages
(with the expectation that position papers will be shorter and research
papers longer). Poster proposals should be sent in the form of 1-page
abstracts.
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NetGames'04
Submission deadline: April 16, 2004
The NetGames workshop is an attempt to bring together researchers and
developers from academia and industry to present new research in
understanding networked gaming systems. Submissions are sought in any
area related to networked games. The areas of interest include (but are
not limited to) game-specific research in: Network measurement and
modeling; system benchmarking and provisioning; latency issues and lag
compensation techniques; cheat detection and prevention; service
platforms, architectures, and middleware; protocol design; mobile and
resource-constrained gaming; augmented physical gaming systems; user and
usability studies; quality of service and content adaptation; security,
authentication, and accounting. We solicit submissions of full papers
(12 pages) and short papers (6 page) (single-spaced, double column, 11pt
font).
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