[e2e] NETGAMES'05 (Call for Participation)

Hani Jamjoom jamjoom at us.ibm.com
Tue Sep 6 12:23:16 PDT 2005


Many apologies if you receive duplicates of this message

_____________________________________
CALL FOR PARTICIPATION


NETGAMES?05 
The 4th Workshop on Network and Systems Support for Games
http://www.research.ibm.com/netgames2005/
                     ____________________________________
                          in cooperation with ACM SIGCOMM


The 4th Workshop on Network and Systems Support for Games
(NETGAMES?05) will be held in T.J. Watson Research Center,
Hawthorne, NY on October 10-11, 2005. 

The NETGAMES workshop brings together researchers and 
developers from academia and industry to share ideas and 
present new research in understanding networked games 
and in enabling the next generation of online games.

_____________________________________ 
LOCATION & DATE

IBM T.J. Watson Research Center 
Hawthorn, NY
October 10-11, 2005

_____________________________________
PROGRAM

NETGAMES?05 features papers and extended abstracts describing
research related to networked games on all platforms. This year,
presentation topics will include:

MOBILE & WIRELESS GAMES

.. ?Networked Game Mobility Model for First-Person-Shooter
    Games?
    Swee Ann Tan, W. Lau, Alan Loh (Curtin U. of Tech, Australia)
 
.. ?On the Effects of Loose Causal Consistency in Mobile
    Multiplayer Games?
    Angie Chandler, Joe Finney (Lancaster University, UK) 
 
.. ?Programming Interactive Real-Time Games over WLAN for 
    Pocket PCs with J2ME and .NET CF?
    Andreas Janecek, Helmut Hlavacs 
   (Univ. of Vienna, Austria) 
 
.. ?Framework for Evaluation of Networked Mobile Games?
    Leo Petrak, Olaf Landsiedel, Klaus Wehrle 
   (Univ. of Tübingen, Germany) 

CHEATING & FAIRNESS 

.. ?A Systematic Classification of Cheating in Online Games?
    Jeff Yan, Brian Randell (University of Newcastle, UK) 
 
.. ?Addressing Cheating in Distributed MMOGs?
    Patric Kabus, Wesley Terpstra, Mariano Cilia, 
    Alejandro Buchmann (Darmstadt Univ. of Technology, Germany)
 
.. ?Fairness in Dead-Reckoning based Distributed Multi-Player
    Games?
    Sudhir Aggarwal, Hemant Banavar (Florida State University),
    Sarit Mukherjee, Sampath Rangarajan (Bell Labs/Lucent Tech)
 
MULTIPLAYER GAME ARCHITECTURE

.. ?A Distributed Event Delivery Method with Load 
    Balancing for MMORPG?
    Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumoto, 
    Minoru Ito (Nara Institute of Science and Technology, Japan) 
 
.. ?Dynamic Microcell Assignment for Massively Multiplayer 
    Online Gaming?
    Bart De Vleeschauwer, Bruno Van Den Bossche, Tom Verdickt,
    Filip De Turck, Bart Dhoedt, Piet Demeester 
   (Ghent Univ., Belgium) 
 
.. ?A Challenge for Reusing Multiplayer Online Games without
    Modifying Binaries?
    Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hiroto Aida,
    Hideyuki Tokuda (Keio University, Japan)
 
NETWORK EFFECTS ON GAMES

.. ?Influence of Network Latency and Packet Loss on Consistency
    in Networked Racing Games?
    Takahiro Yasui, Yutaka Ishibashi, Tomohito Ikedo 
   (Nagoya Institute of Technology, Japan) 
 
.. ?The Effect of Latency and Network Limitations on MMORPGs ? 
    (A Field Study of Everquest2)?
    Tobias Fritsch, Hartmut Ritter, Jochen Schiller 
   (Freie Universität Berlin, Germany) 
 
.. ?Analysis of Factors Affecting Players' Performance and
    Perception in Multiplayer Games?
    Matthias Dick, Oliver Wellnitz, Lars Wolf 
   (TU Braunschweig, Germany) 
 
.. ?Packetization Interval of Haptic Media in Networked 
    Virtual Environments?
    Masaki Fujimoto, Yutaka Ishibashi 
   (Nagoya Institute of Technology, Japan) 
 
ONLINE GAMING SERVICE

.. ?FreeRank: Implementing Independent Ranking Service for
    Multiplayer Online Games?
    Li Tang (Tsinghua University, China) 
 
.. ?Patch Scheduling for On-line Games?
    Chris Chambers, Wu-chang Feng (Portland State University) 
 
.. ?Game Server Selection for Multiple Players?
    Steven Gargolinski, Christopher St. Pierre, Mark Claypool
   (Worcester Polytechnic Institute, USA)
 
GAME TRAFFIC CHARACTERIZATION

.. ?On the 802.11 Turbulence of Nintendo DS and Sony PSP Hand-
    held Network Games?
    Mark Claypool (Worcester Polytechnic Institute, USA) 
 
.. ?Traffic Characteristics of a Massively Multiplayer 
    Online Role Playing Game and Its Implications?
    Jaechul Kim (Seoul National University, Republic of Korea) 
 
.. ?Dissecting Server-Discovery Traffic Patterns Generated By
    Multiplayer First Person Shooter Games?
    Sebastian Zander, David Kennedy, Grenville Armitage 
   (Swinburne University of Technology, Australia)

There will also be a panel session titled: 
 
   ?Research in Online Games: An Industry Perspective?

For additional information see the conference web site:

   http://www.research.ibm.com/netgames2005/

_____________________________________
REGISTRATION

Registration is now open:

   http://www.regonline.com/eventinfo.asp?EventId=29371

Fees: Full Registration ($100), ACM Members ($75), 
and all Students ($35)

A list of nearby hotels has been posted on the conference
website.

_____________________________________
IMPORTANT DATES

Early Registration: September 20, 2005 

_____________________________________
ORGANIZING COMMITTEE 

Program Chair:

   Debanjan Saha (IBM T.J. Watson Research Center)

Publicity Chair:

   Hani Jamjoom (IBM T.J. Watson Research Center)

Finance Chair:

   Sambit Sahu (IBM T.J. Watson Research Center)

Technical Program Committee:

   Grenville Armitage (Swinburne University, Australia)
   Adrian Cheok  (National University of Singapore, Singapore)
   Mark Claypool (Worcester Polytechnic Institute)
   Wu-chang Feng (Portland State University)
   Tristan Henderson (Dartmouth College)
   Sugih Jamin (University of Michigan)
   Brian Levine (University of Massachusetts)
   Sarit Mukherjee (Lucent Bell Labs)
   Anees Shaikh (IBM T.J. Watson Research Center)
   Lars Wolf (Tech Univ Braunschweig, Germany)

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