[e2e] NetGames 2008 Call for Participation
Mark Claypool
claypool at cs.wpi.edu
Tue Sep 23 07:59:36 PDT 2008
+++++++++++++++ NetGames 2008 Call for Participation ++++++++++++++++
Workshop on Network and Systems Support for Games: NetGames 2008
October 21st and 22nd, Worcester, Massachusetts, USA
http://netgames2008.cs.wpi.edu/
OVERVIEW
========
The 7th Annual Workshop on Network and Systems Support for Games
(NetGames 2008) will be held in Worcester, Massachusetts, USA on
October 21-22, 2008. The sponsor is Worcester Polytechnic Institute
with cooperation from the Association for Computing Machinery (ACM
SIGMM and ACM SIGCOMM). The NetGames workshop brings together
researchers and developers from academia and industry to present new
research in understanding networked games of today and in enabling the
next generation of networked games of tomorrow.
The highlights of this year's program includes fourteen full-length
papers, poster session, an industry panel, a keynote and a game jam!
PROGRAM
=======
AT A GLANCE
Tuesday, October 21st, 2008
8:00 Registration and Breakfast
8:45 Opening remarks
9:00 Cheat Detection
10:30 Break
11:00 Keynote
12:00 Lunch
1:30 Peer-to-Peer
3:00 Poster Session
4:00 Massively Multiplayer Online Games
6:00 Dinner
8:00 Game Jam
Wednesday, October 22nd, 2008
8:30 Breakfast
9:00 Architectures
10:30 Break
11:00 Panel
12:00 Lunch
1:30 Bandwidth and Latency Reduction
3:00 Closing remarks
DETAILS
TUESDAY, OCTOBER 21ST, 2008
(8:00) Registration and Breakfast
(8:45) Opening Remarks
(9:00) Cheat Detection
A Peer Auditing Scheme for Cheat Elimination in MMOGs
Authors: Josh Goodman (McGill University)
Clark Verbrugge (McGill University)
Stealth Measurements for Cheat Detection in On-line Games
Authors: Wu-chang Feng (Portland State University)
Ed Kaiser (Portland State University)
Travis Schluessler (Intel)
Game Bot Identification Based on Manifold Learning
Authors: Kuan-Ta Chen (Academia Sinica)
Hsing-Kuo Kenneth Pao (National Taiwan University)
Hong-Chung Chang (National Taiwan University)
(10:30) Break
(11:00) Keynote
Speaker: Aubrey Hodges, Director of Audio, 38 Studios
(12:00) Lunch
(1:30) Peer-to-Peer
A Case for Mutual Notification: A Survey of P2P Protocols for
Massively Multiplayer Online Games
Author: Stephan Krause (Universität Karlsruhe)
Efficient Triangulation for P2P Networked Virtual Environments
Authors: Eliya Buyukkaya (LIP6, University of Paris 6)
Maha Abdallah (LIP6, University of Paris 6)
Area-Based Gossip Multicast
Authors: Christian Seeger (Technische Universität Darmstadt)
Patric Kabus (Technische Universität Darmstadt)
Bettina Kemme (McGill University)
Alejandro Buchmann (Technische Universität Darmstadt)
(3:00) Poster Session
Quantifying the Effect of Content-based Transport Strategies for
Online Role Playing Games
Authors: Chih-Ming Chen (National Taiwan University)
Te-Yuang Huang (National Taiwan University)
Kuan-Ta Chen (Academia Sinica)
Polly Huang (National Taiwan University)
Dragon Kill Points: Loot Distribution in MMORPGs
Authors: Ernst Gunnar Gran (Simula Research Laboratory)
Sven-Arne Reinemo (Simula Research Laboratory)
Dynamic Voice Communication Support for Multiplayer Online Games
Authors: Tomas Hildebrandt (KOM - TU Darmstadt)
Sonja Bergsträßer (KOM - TU Darmstadt)
Christoph Rensing (KOM - TU Darmstadt)
Ralf Steinmetz (KOM - TU Darmstadt)
A CAPTCHA System for Nintendo DS
Authors: Mohammad Shirali-Shahreza (Sharif University of Technology)
Sajad Shirali-Shahreza (Sharif University of Technology)
Action-specific Massive Multiplayer Online Role Playing Games
Traffic Analysis: A Case Study of World of Warcraft
Authors: Mirko Suznjevic (University of Zagreb)
Maja Matijasevic (University of Zagreb)
Ognjen Dobrijevic (University of Zagreb)
(4:00) Massively Multiplayer Online Games
An Analysis of WoW Players' Game Hours
Authors: Pin-Yun Tarng (National Taiwan University)
Kuan-Ta Chen (Academia Sinica)
Polly Huang (National Taiwan University)
Persistence in Massively Multiplayer Online Games
Authors: Kaiwen Zhang (McGill University)
Bettina Kemme (McGill University)
Alexandre Denault (McGill University)
(6:00) Dinner
(8:00) Game Jam
WEDNESDAY, OCTOBER 22ND, 2008
(8:30) Breakfast
(9:00) Architectures
A Hybrid Architecture for Massively Multiplayer Online Games
Authors: Jared Jardine (Brigham Young University)
Daniel Zappala (Brigham Young University)
Dynamic Server Allocation in a Real-Life Deployable Communications
Architecture for Networked Games
Authors: Peter Quax (Hasselt University)
Bart Cornelissen (Hasselt University)
Jeroen Dierckx (Hasselt University)
Gert Vansichem (Androme NV)
Wim Lamotte (Hasselt University)
Performance Analysis of Game WorGame World Partitioning Methods
for Multiplayer Mobile Gaming
Authors: Kusno Prasetya (Bond University)
Zheng da Wu (Bond University)
(10:30) Break
(11:00) Panel
Industry Issues in Massively Multiplayer Online Games
Panelists: Darius Kazemi, President, Orbus Gameworks
Keith Thompson, Senior Staff Engineer, Project Darkstar
Jon Laff, Chief Technology Officer, 38 Studios
(12:00) Lunch
(1:30) Bandwidth and Latency Reduction
Latency Reduction by Dynamic Core Selection and Partial Migration
of Game State
Authors: Paul B. Beskow (Simula / University of Oslo)
Knut-Helge Vik (Simula / University of Oslo)
Pål Halvorsen (Simula / University of Oslo)
Carsten Griwodz (Simula / University of Oslo)
Tackling Online Game Development Problems with a Novel Network
Scripting Language
Authors: Paul Sheppard (ITI Techmedia)
George Russell (Codeplay Software Ltd)
Rich Rowan (Codeplay Software Ltd)
Verena Achenbach (Codeplay Software Ltd)
Alastair F. Donaldson (Codeplay Software Ltd)
Improving Application Layer Latency for Reliable Thin-stream Game
Traffic
Authors: Andreas Petlund (Simula / University of Oslo)
Kristian Evensen (Simula / University of Oslo)
Pål Halvorsen (Simula / University of Oslo)
Carsten Griwodz (Simula / University of Oslo)
(3:00) Closing Remarks
ORGANIZATION
============
WORKSHOP CHAIR:
Mark Claypool (Worcester Polytechnic Institute)
PROGRAM COMMITTEE:
Grenville Armitage (Swinburne University of Technology)
Surendar Chandra (Notre Dame)
Kajal Claypool (MIT Lincoln Labs)
Wu-chang Feng (Portland State University)
Wu-chi Feng (Portland State University)
David Finkel (Worcester Polytechnic Institute)
Tobias Fritcsh (Freie Universitat Berlin)
Carsten Griwodz (University of Oslo)
Paal Halvorsen (University of Oslo)
John Miller (Microsoft Research)
Travis Schluessler (Intel Corporation)
Anees Shaikh (IBM Research)
Ooi Wei Tsang (National University of Singapore)
Lars Wolf (Technical University Braunschweig)
KEY DATES
============
Early registration: September 21, 2008
Final registration: October 10, 2008*
Workshop: October 21-22, 2008
*Note! There will be no on-site registration!
+++++++++++++++ NetGames 2008 Call for Participation +++++++++++++++++
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